[PictoBloxExtension]
3D and XR Studio Global Control
Extension Description
The global settings system lets users customize and control their virtual space, tailoring it to their vision and preferences for a personalized experience.
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Available in: Block Coding, Python Coding
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Mode: Stage Mode
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WiFi Required: No
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Compatible Hardware in Block Coding: evive, Quarky, Wizbot, Arduino Uno, Arduino Mega, Arduino Nano, ESP32, T-Watch, Boffin, micro:bit, TECbits, LEGO EV3, LEGO Boost, LEGO WeDo 2.0, Go DFA
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Compatible Hardware in Python: evive, Quarky, Wizbot, Arduino Uno, Arduino Mega, Arduino Nano, ESP32, T-Watch, Boffin, micro:bit, TECbits, LEGO EV3, LEGO Boost, LEGO WeDo 2.0, Go DFA
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Object Declaration in Python: .
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Extension Catergory: 3D and XR Studio
Introduction
Global settings feature serves as a central control panel for users to manage various elements of their environment:
1. Scene Selection:
– Users can easily navigate between different scenes, controlling the flow of their experience.
2. Camera Management:
– Provide tools for users to switch between or customize camera views, enhancing flexibility in presentation.
3. Player Settings:
– Users can apply personalized settings to game objects, tailoring their attributes and behaviors.
4. Collision Configuration:
– Enable users to define collision properties for objects, shaping the interaction dynamics within their environment.
Read More
PictoBlox Blocks
Scripts that wear this block will activate once the Green Flag has been clicked — these scripts can activate other scripts and enable the entire program. Without this block, the only way a project could run would be that it would sense the pressing of a key or clicking a sprite; the project would only last until all scripts depending on the starting scripts have ended.
The block checks if the first value is less than the second value. If it is less, the block returns true; if not, it returns false. This block works with letters too, as well as numbers. In Scratch, letters at the top of the alphabet (e.g. a, b, c) are worth less than letters at the end (e.g. x, y, z).
The speak () block uses the text-to-speech tool to speak the given text. It will speak the selected voice with the chosen language in the set language to () block. Usage of the block is limited to 128 characters. If a string longer than 128 characters is given, then only the first 128 characters will be spoken.
The block will play the specified instrument for the specified amount of seconds using a sampled percussion instrument. Even though the block uses the word “drum”, the choices in the drop-down menu are many different percussion instruments including drums, triangles, bongos, cowbell, vibraslap, and various idiophones.
When used in a script, the sprite will produce a bitmap image of itself which is stamped onto the stage. (Because it is merely a picture of the sprite and not a sprite itself, it cannot be programmed.) Like other Pen blocks, the Stamp block will not draw over sprites. The erase all block removes all stamped images.
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