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Programming the Humanoid with Block Coding in PictoBlox
[Humanoid]

Programming the Humanoid with Block Coding in PictoBlox

Description
Learn how to install, calibrate, and program Quarky’s humanoid robot kit with PictoBlox Block Coding. Create custom movements with special servo motors and servo oscillators and program the robot to perform a variety of motions and actions with ease.

Introduction

Quarky’s humanoid robot kit is a perfect way for students to learn about robot mechanisms, their control, and AI-based applications. With 6 DOF and stability features, it can be programmed to perform complex tasks with precision.

The robot is programmable with PictoBlox. PictoBlox is coding education software using graphical block-based coding and Python programming.

With PictoBlox, you can program the Humanoid to walk, dance, and make other cool moves! You can also create your own actions with special servo motors and servo oscillators.

If you haven’t installed PictoBlox, please follow the instructions:

Windows Installer (.exe)

STEP 1: Download the Pictoblox Installer (.exe) for Windows 7 and above (Release Notes).

STEP 2: Run the .exe file.

Some of the device gives the warning popup. You don’t have to worry, this software is harmless. Click on More info and then click on Run anyway.

STEP 3: Rest of the installation is straight forward, you can follow the popup and check on the option appropriate for your need.

 

Your software is now installed!

macOS Installer

STEP 1: Download the Pictoblox Installer (.dmg).

STEP 2: Run the .dmg file.

Mobile App Installer

STEP 1: Open Google Play Store on your Smartphone and and search for PictoBlox or visit the link here to head over to the Google Play Store. You can even scan the QR Code below from your Smartphone to head to the PictoBlox App.

STEP 2: Install the PictoBlox App.

Connecting Quarky with PictoBlox

Let’s begin by first connecting Quarky to PictoBlox. Select your preferred type of device i.e. either the desktop/laptop or your smartphone and follow the instructions.

Desktop

Follow the steps below for connecting Quarky to PictoBlox:

  1. First, connect Quarky to your laptop using a USB cable.
  2. Next, open PictoBlox on your desktop.
  3. After that, select Block as your coding environment.
  4. Then, click the Board button in the toolbar and select board as Quarky.
  5. Next, select the appropriate Serial port if the Quarky is connected via USB or the Bluetooth Port if you want to connect Quarky via Bluetooth and press Connect.
    COM Port
  6. Click on the Upload Firmware button. This will upload the latest firmware in Quarky.
    Note: If your device already has the latest firmware, then PictoBlox will show the message – Firmware is already updated. For learning more you can refer to this tutorial: https://ai.thestempedia.com/docs/quarky/quarky-toubleshooting/updating-quarky-firmaware-with-pictoblox/
  7. Once the firmware is uploaded, Quarky starts the Getting Started program. This runs only for the first time. Run through it.

And voila! Quarky is now connected to PictoBlox.

Mobile

Follow the steps below for connecting Quarky to PictoBlox:

  1. First, power ON Quarky.
  2. Open PictoBlox on your smartphone. Go to My Space and make a new project by clicking the ‘+(plus)’ button in the bottom-right corner.
    PictoBlox in Mobile Phone
  3. Then, tap the Board button in the top-right corner of the toolbar.
    PictoBlox BoardSelect board as Quarky.
  4. Next, tap the Connect button:
    PictoBlox ConnectSelect your device from the list.

And voila! Quarky is now connected to PictoBlox.

Quadruped Extension

The Quadruped extension in PictoBlox allows you to control the robot. It has blocks for specific applications. To add the Quadruped extension follow the instructions:

  1. Click on the Add Extension button and add the Quarky Quadruped extension.
  2. You can find the Quarky Quadruped blocks available in the project.

PictoBlox Blocks for Humanoid

The following blocks are available for the Humanoid:


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It changes Sound Effects.
The block will check its Boolean condition: if the condition is true, the code held inside the first C (space) will activate, and then the script will continue; if the condition is false, the code inside the second C will activate (unlike the If () Then block).
Scripts that begin with this block will be invoked once the specified broadcast has been sent by a calling script. If a Forever block is sending the broadcast faster than the attached script can finish running, the script will restart without reaching the blocks at the end. This can be avoided by using Broadcast () and Wait.
The block holds the most recent text imputed with the Ask () and Wait block. When nothing has been inputted yet, the value will hold nothing.
Once you have analyzed the images, you can use the get # of objects block to get the number of objects recognized in the image.
The block joins two Boolean blocks so any one of them can be true to return true — if at least one of them is true, the block returns true; if neither of them are true, it returns false.
The block simply holds its variable value.
Once you have analyzed the images, you can use the get # of people block to get the number of people recognized in the image.
This block returns the x position of the pose landmark detected. The position is mapped with the stage coordinates.
The recognized () count block reports the number of selected things to count in the image. Multiple celebrities, brands, objects, and image tags in a single image can be seen.
Once you have analyzed the images, you can use the get # faces block to get the number of faces recognized in the image.
Once you have analyzed the image for printed text, you can use a printed text result block to get the recognized text from the image in a string format.
The block checks if the currently recognized class from the selected image feed (camera, stage, costume or backdrop) is the selected class or not.
The block analyses the specified text and provides the sentiment associated with the text – Positive, Negative or Neutral.
Once you have analyzed the images, you can use the get # of objects detected block to get the number of objects recognized in the image.
The block returns the QR Code data value detected.
The block changes the instrument that the Play Note () for () Beats block will play. A sprite can play only one instrument at a time. In order to play multiple instruments at once, it is necessary to have multiple sprites or clones of a single sprite
The block sets the pen’s color to the given color, which can be selected by clicking on the input.
This block sets the pen’s color, saturation, brightness (also known as shade), and transparency. The first value can be selected from “color” (default), “saturation”, “brightness”, and “transparency”.
The block sets the analog state of the specified pin to the specified value between 0 to 255.
The block displays the specified character on the Quarky RGB LED.
The block sets the threshold value of the specified IR sensor to the specified value. The value can be from 0 to 4095.
The block checks if the currently recognized class from the analyze image from () block is the selected class or not.
The block analyses the image and saves the face information locally, which can be accessed using other blocks.
The block checks if the currently recognized class from the analyze image from () block is the selected class or not.
The block sets the head servo motor angle to the specified angle.
The block checks if the currently recognized class from the analyze image from () block is the selected class or not.
The block reports the specified class confidence value of the selected class. 0 is low confidence and 1 is high confidence.
Scripts that wear this block will activate once the selected class is predicted either on the recognition window.
The block sets the selected property of the sprite (density, roughness, and bounce) to the specified value.
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Activity 1: Calibrating Humanoid Robot

In this activity, we are going to calibrate the humanoid robot. Due to some mechanical assembly errors, there may be some misalignment of the servos which can be handled with calibrate left hip () right hip () left foot () right foot () block and calibrate left hand () right hand () block.

Follow the steps:

  1. Open a new project in PictoBlox.
  2. Connect Quarky to PictoBlox.
  3. Click on the Add Extension button and add the Quarky Humanoid extension.
  4. Make the following code:

Run the code with Green Flag. Now you have to make sure that the robot has the following orientation:

If you find any twist of angle in the robot, edit the value of the servo motor in the calibrate left hip () right hip () left foot () right foot () block and calibrate left hand () right hand () block. If this step is not done properly, your robot may move in an incorrect manner.

Note: This has to be done only once as the offset values are stored in the memory of the robot.

Activity 2: Control Humanoid Predefined Motions

In this project, we will explain how to run predefined motions in PictoBlox for the Humanoid. The predefined motions allow users to make the robot move forward, backward, left, and right.

Follow the steps:

  1. Open a new project in PictoBlox.
  2. Connect Quarky to PictoBlox.
  3. Click on the Add Extension button and add the Quarky Humanoid extension.
  4. There are four predefined motions for Quarky in PictoBlox which can be accessed through do () motion () times at () speed Using the do () motion () times at () speed block, we can control the number of times the motion has to be executed. Motions: Forward, Backward, Left, and Right.
  5. Make the following code:
  6. Click on the green flag to run the motion sequence.
  7. Try running the robot at different speeds and try other actions.
Note:  If you feel that your robot is not running well, make sure to calibrate it.

Conclusion

In conclusion, Quarky‘s humanoid robot kit is an excellent resource to learn about robot mechanisms, their control, and AIbased applications. With PictoBlox, users can program the robot to perform a variety of motions and actions with ease, as well as create their own custom movements with special servo motors and servo oscillators. By following the steps outlined in this lesson, users can easily install PictoBlox and connect Quarky to the software, as well as calibrate the robot and program it to move in different directions.

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